Longitude

Longitude

Longitude
In Phantoms in the Brain, V. S. Ramachandran has attempted to emulate the forebears he cites in the Preface, who inspired him to write science that is both informative and interesting to the general reading public. In this he has certainly succeeded, his style is highly approachable, and the content not only comprises interesting titbits, but wholly thought-provoking suggestions and analyses. I picked up Phantoms in the Brain on the basis of a recommendation from a friend more involved in the scientific fold than I am, yet found the book to be readily accessible to these with even only a meagre understanding of the way our brains function.
The book is for the most part concerned with the fundamental inner workings of the brain revealed to us through curiously specific medical conditions, often brought about by severe physical traumas such as strokes. Some of the findings are, perhaps, fairly well known by now, yet I’ve no doubt that many will still be quite shocking to most readers. However, Ramachandran keeps the presentation of both old and new findings fresh, in his natural inquisitive approach to each individual problem. His curiosity and novel attitude in dealing with many of these strange rarities of medical science at times remind one of the naïve questioning of a young child, who by approaching problems from altogether unexpected angles can come up with profound thoughts and solutions that would not normally strike an adult.


Valve’s Team Fortress 2 is already over six months old, so now might seem like an odd time to write a post on the games merits, but with the recent release of the Medic Achievement pack, and the rather surprising (though not unwelcome) news that Valve intends to integrate some of its popular features and improvements into the ageing Day of Defeat: Source, I decided I’d jot down a few of my impressions.
The release of Team Fortress 2 came as something of a surprise, after so little news about its development, with virtually nothing concrete after the initial revelations in 1999. The finished version bears absolutely no relation to those initial screenshots, instead maintaining much stronger links to the original modification Team Fortress Classic, with a strong glossy coat of The Incredibles style graphics and an uncut, Columbian-strength injection of humour.
Wordpress
With the news that WordPress Photo Album plugin potentially contains a security vulnerability , I decided it was probably time that I took stock of my increasingly long plugins list and removed some of the outdated and superfluous items. One of the greatest improvements to WordPress of late has been the automatic update checks provided for plugins listed on the official site , which whilst by no means universal does at least mean that updates for many popular plugins will automatically be reported without the need to check up on each one manually. This little list of what remains represents some of the better plugins I’ve encountered.
Zebras
How do you domesticate a zebra? You can’t, or at least that’s the justification put forward by Jared Diamond in his Guns, Germs and Steel for why these wild beasts were never used as draught animals or cavalry in sub-Saharan Africa. Much of what Diamond writes has a logical ring to it, and whilst the evidence is sparse and in places contradictory, his conclusions fit the necessarily teleological approach. Others have accused him of too much geographical determinism, and perhaps they have a point, but the one thing which struck me as being peculiarly out of place in Diamond’s writing was his treatment of Africa’s wild animals as being unsuitable for domestication. He argued that it was only by chance that Eurasia benefited from having suitable species such as goats, sheep, cattle and horses, and that the native varieties of these animals in sub-Saharan Africa were inherintly unsuitable.
Company of Heroes
With some of the highest scores awarded for a real-time strategy, being one of the Top 20 Metacritic All-Time High Scores , Company of Heroes ended up being one of those games I had little excuse not to try out, given that my PC could (just about) run it. Admittedly I’m unable to comment on the graphical splendour which seems to have charmed so many gamers’ hearts, as every setting on my screen reads either ’low’ or ‘off’, but I’ve played a fair few strategy games over the years, and despite my early cynicism, Company of Heroes has warmed to me after a little experience on the online battlefields.
Whenever a game is released with a major historical theme, such as the ever popular World War II era, cries go up about the loss of realism to the gaming gods. Such and such would never happen, this and that never existed. Of course, many strategy games don’t even attempt to pander to the pedants of realism, and have been all the more successful for it (take the recent Supreme Commander, or any in the Command and Conquer series). Company of Heroes is no saint in this regard either, but its efforts to create a game at once realistic and fun have to be admired. There will always be players who complain about how developers could have stayed truer to real life, but Relic have done a good job in creating a game which at least seems realistic enough, and in ways which make the game fun to play. Shells fired at tanks have a chance of only glancing off the armour, and depending on the situation might even miss altogether; units under heavy fire become surpressed, limiting their movements and actions, or even pinned, leaving them helpless unless pulled out or relieved; and the variety of weapons and vehicles keep the tactics fresh and varied.