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A Mind @ Play

2022 in Review

So 2022 was the end of the plague. After two years of monotony and drudgery, this was the year that the virus lost its potency, and people gave over caring. The virus is here to stay, joining the other collection of seasonal ailments that fill beds in the wintertime. While many countries have dropped all restrictions altogether, in Germany the regulations have become less transparent, with the occasional strange restriction still in place seemingly for the sake of it. So while masks remain compulsory on public transport, the word compulsory has evolved to mean ‘suggested’.
7 minutes to read

2021 in Review

Another year of the plague behind us, another 365 days of solitude. It’s hardly Marquez, but it certainly feels like life has been chugging along in neutral after so many heady years in first gear. The year was mostly dominated by work, with little in the way of holiday breaks, social activities or other diversions to break up the monotony.

So joining the yearly roundups from 2015 , 2016 , 2017 , 2018 , 2019 and 2020 , here’s looking back over the second year of the plague, 2021.

12 minutes to read

2020 in Review

This year has been anything if not interesting. At the start, a lot of people around me seemed to answering the call for change, with numerous friends choosing to up sticks, start new careers, move houses, or meet new partners.

While little changed for me beyond shifting to working from home, one difference was saying goodbye to a forum I’d been running for nearly two decades. As no one had posted anything in nearly twelve months, and its use had been dwindling for some years already, it seemed the time had come to save some computing cycles and lay the bits to rest.

13 minutes to read

2018 in Review

To keep up an ancient tradition, I figured I’ll keep up my review of the past twelve months in consumed media goods. So following on from 2015 , 2016 and 2017 , the first wrap-up on the new forums! (I normally draught these things and write them over a series of days, but since this software doesn’t seem to offer draughts, I’ve penned this in one sitting and it’s probably riddled with typos. :) )
22 minutes to read

GTA: Vice City

It’s good to be back!

Last week I had one of those urges that only a pregnant man can have, to step back into the shoes of Tommy Vercetti and relive the delights of Vice City. This 2003 Rockstar outing was easily one of the best games I ever played, everything about it simply oozed style and polish. It’s almost as if the developers took a standard checklist of things that get rated in a game, made sure every area got given the works, and then spent the rest of their time filling in the gaps. Because it’s exactly that which nails it for this game, the attention to detail that makes playing Vice City like stepping into the ’80s: the clothes, the music, the cars, the giant mobile phones, heck, even the intro scene features the game being loaded on a Commodore 64 . Rockstar’s particular sense of humour is also here to see by the bucketload, from the tongue-in-cheek nature of some of the missions, through the fantastic dialogue and hilarious radio stations, to the small jabs and puns that little the streets of Vice City.

All of which is without even touching on the gameplay. Sitting firmly in the sandbox genre, Vice City gives you a wonderful feeling of being able to go about things your own way. Goofing around, stealing cars, running from the police, there’s plenty to do in the game when you aren’t really doing anything! But fortunately that doesn’t mean that Rockstar skimped out on the main storyline, which is by all means fantastic, and features all sorts of mission types, from starting riots, racing through the streets, to knocking off banks and delivering numerous methods of ‘persuasion’ to various denizens of the city. Aside from the main plot, there are plenty of other side missions and extras to discover, which add ample distraction to the standard mayhem generally meted out whilst driving between missions.

6 minutes to read