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2015 in Review

Statistics! They’re everywhere… and I seem to have collected a lot of my own. This post isn’t of any interest to anyone, but I just thought I’d write up what media I’ve been consuming over the past twelve months.

Summary

Words translated: 583,472 (plus over 122,017 proofread)

PC games played: lots

Best PC games: This War of Mine, Resonance, Sang-Froid, Heroes of the Storm

Worst PC games: Kane & Lynch 2

Board games played: 92 plays (33 games)

Best board games: Space Alert, Colt Express

Worst board games: 100 Unique Places

Films watched: 38

Best films: There Will Be Blood, The Guard, Up

Worst films: Fantastic Four

Books read: 27

Best books: The Better Angels of Our Nature, The God Delusion, The Inheritors

Worst books: Billard um halb zehn, The Numerati: How They’ll Get My Number and Yours

Countries visited: Netherlands, Austria, Switzerland, Czech Republic, UK

Photos taken: 2614

A Year in Gaming

This year wasn’t particularly exciting for me in terms of gaming. Though I did get through a few coop titles, I didn’t really play any big games through on my own.

The start of the year saw a few weeks/months of playing through those Christmassy coop bargains, some better than others. ORION: Prelude was a fun little dinosaur survival game, with short waves of increasingly difficult dinos to defend your base against. It was a bit clunky, and the design seemed a bit stupid when you could drive around in a tank pounding the pursuing stegosaurus without any danger unless your driver got lost. Meanwhile God Mode and FORCED kept us busy for a few evenings, the former essentially a standard coop shooter, battling through levels full of random enemies with various boosters and weapons unlocks, the latter an isometric puzzle-driven dungeon crawler. Otherwise Fox and I played through the few remaining coop missions of Company of Heroes 2, really well designed in some cases and definitely one of my favourite RTS titles of recent years, though I can’t bring myself to play it ‘competitively’.

Steffi hasn’t played as much this year, at least not with others, but there were a few games we went through together. One was quite possibly the worst game I’ve ever bothered to complete, being Kane & Lynch 2: Dog Days. Terrible plot, terrible characters, terrible gameplay, just multifariously and absolutely horrific, so glad I only paid a few quid for it.

Another coop I played through with Steffi was Lara Croft and the Temple of Osiris, after enjoying the first one of the series so much. Isometric action adventure with plenty of puzzles, some nice interplay between the characters and some fun achievements to try to unlock meant we spent quite a bit of time on it. I also dug up Torchlight II and went on a mad quest with Steffi to finish all the achievements (including completing the game on hardcore-die-once-and-you-start-again-crying mode). Great fun, if rather grindy! We also started playing Magicka 2 with Fox, but somehow there just isn’t enough enjoyment there to warrant loading it up again. I think we had one session some time in mid-year and haven’t returned to it since.

In terms of solo gaming, as said, I didn’t really play anything that gripped me for long. There were a few smaller titles such as CastleStorm (a fairly enjoyable tower defence game), Need for Speed: Hot Pursuit (classic racing title, fast cars and dance music), or the simple does-what-it-says-on-the-tin Tower Wars (definitely one I’d like to try multiplayer). I never really bothered trying to get my teeth into any larger titles. Afterfall InSanity is probably the only FPS I tried to play, but soon got bored. I loaded up Sniper: Ghost Warrior and virtually fell asleep during the tutorial. As for strategy games, I had a few goes at Sid Meier’s Civilization: Beyond Earth after P bought it for me: fairly solid game, though not as feature complete as Civilization V. I also played a few missions of Supreme Commander 2, and felt like I’d seen enough. Though I did play Planetary Annihilation a fair bit more, I just don’t like the concept of the round planet.

So down to my few nice discoveries of 2015: one came right at the start of the year, probably purchased in the winter sales, called Sang-Froid – Tales of Werewolves. Although I didn’t play it particularly far, I liked the design elements and general storyline, hunting werewolves in mid-nineteenth century Canada, with separate stages in which you buy traps and manage resources, set up a plan of action, and then actually carry it out. Maybe that was also what gripped me about This War of Mine, a game set based on the Yugoslav wars of the 90s and played from the perspective of the survivors rather than the soldiers. Scavenge goods, cook food, defend your survivors, and craft tools to make it all easier. Gripping game that I never actually played through to the end, but which impressed me nonetheless. One other title I should mention is an adventure game I played with Steffi called Resonance. A retro 1980s graphical style, with fairly straightforward point-and-click mechanics and elements, but with an absolutely awesome storyline, decent voice acting and logical puzzles. Definitely a surprise hit for me.

What about the board games? Thirty-three different games this year, 92 plays. Ignoring the smaller card games, the top ranks are occupied by some old stalwart coop titles like Ghost Stories and Space Alert. We bought our friend the expansion to the latter for her birthday right before Christmas, so I guess that’ll be on the menu a fair bit in 2016 as well. A new title to the mix lately was Colt Express, Spiel des Jahres this year, neat game of train robbery in the Wild West with strategy, luck and a fair amount of laughs. Otherwise not too many new ‘big’ games played, apart from Caverna at Ric’s. Except for one other we added to the list just before Christmas: the game’s designer actually lives in Karlsruhe, so when I found out I sent him a random message and he invited us round to play his latest title Neanderthal. Definitely a geek’s game, perhaps more for curiosity/educational purposes than anything, but still funny to play a title with its designer.

Bad titles? Not really any worth mentioning. One small one I bought for Steffi at Christmas looks like it’ll bug me: Seven Dragons. I feel like it stole the victory conditions thing from Fluxx, so you can basically work towards winning and then have the whole game change with one play of a card. Otherwise it’s something of a kids’ filler game with laying tiles. Yawn. Another which I didn’t really expect much of, given as Steffi picked it up for a few quid in some pound shop, was 100 Unique Places. Basically a geography quiz board game on the rough premise of raising awareness about global warming yada yada, it just screwed up some of the basics. One thing was that five of us couldn’t work out the damn one-page rulebook, so we just ignored probably one of the main rules as it was self-contradictory and played a rather friendly race around the board. Other than that, the questions were as so often the case a bit dumb, some of them expecting you to know some really obscure facts without help, others giving you options for something fairly easy, or having statistical questions which essentially meant “choose one of these at random: A, B or C.” Best of all was that some of the questions had times set in the future which were already in the past… sure, the game’s five years old, but that put a weird spin on the questions: "What did scientists in 2010 think would have happened by 2013, irrespective of whether it in fact did or did not happen?" Bah!

A Year in Cinema

Apparently I watched 38 films this year, though a fair number of those were re-watches. Only went to the cinema a few times, so most of the new films were on DVD/TV, but there were a few that stayed in my mind. Up was one which caught me off guard, I’m not generally a fan of those kinda films, but it hit all the right notes and told a magically mental story really well. There Will Be Blood was another tremendous film, perhaps a bit on the long side, but it was the perfect vehicle for Daniel Day-Lewis’s acting skills. Highly recommended.

Best comedy for me was definitely The Guard, a black comedy of drug dealing on the west coast of Ireland, though one notable mention has to be Tropic Thunder. I can’t normally stomach Ben Stiller, but somehow the film had me giggling all the way through.

Another couple of highlights of the year were Inception, which I finally got around to watching despite having had the DVD on the shelf for about 4 years. A very decent film with a cool premise, which in my opinion just failed to be amazing by having an uninteresting and flimsy plot (the sideplot is more important but taking the focus off the main plot left it feeling misdirected). Keeping with DiCrapio, I also saw The Wolf of Wall Street, which was purely entertaining for its sex, drugs and humour. Finally there was Big Fish, a sweet psychedelic voyage of discovery.

At the other end of the scale there were some real stinkers. Olympus Has Fallen, not the title of a news article on the camera company, takes the crown for crappy action film of the year, with an absolutely mental plot and so many holes you could sail the Titanic through it. The final Hobbit film, Battle of the Five Armies, was probably the worst big budget title of my year, such an overinflated snorefest. At least the same couldn’t quite be said of Sucker Punch, which was essentially a film designed around a few cool set-piece scenes which otherwise didn’t have any point to being there. It was like watching someone play a computer game, having to put up with the levels between enjoying a few boss fights. We’ve also been watching the Resident Evil series (only missing the latest one) but they’re much better entertainment value, classic popcorn action horrors.

No, the real mouldy potato at the bottom of this bag of refuse is definitely the new Fantastic Four film which we ended up seeing at an outdoor cinema in late summer. I dislike comic book films anyway, but this one managed to fail hard on so many different levels, it was even dull for one of those. Character development, love triangles, catharsis, even the pure action sequences were just terrible in the extreme, and I expect the witty one-liners would only be found funny by preteens.

A Year in Books

I missed my book target this year, but read about 9,000 pages. A few highlights: The Better Angels of Our Nature by Steven Pinker, a great study of the decline of violence in society of the past millennia, something that has largely gone ignored or at least hasn’t been given due consideration; The God Delusion by Richard Dawkins, which I read expecting would annoy the hell out of me being written by the atheist pope, but ended up making me respect him for at least carrying his thoughts through to their logical conclusions and defending secularism properly.

On the German side of things, Lingua Tertii Imperii was a fascinating read on the language of the Third Reich. I’d been piqued by reading Klemperer’s diaries, and whilst LTI wasn’t a particularly standard arrangement, there were loads of interesting titbits and morsels for thought. Then there was Buddenbrooks, one of those classics that nobody reads. To be honest I found it disappointing, expecting more in the way of historical parallels beyond the family drama, and having said so to a few people, someone lent me Joseph Roth’s Radetzkymarsch which I found that much better for exactly that reason.

Down there with the worst books of the year was one my dad recommended called The Numerati, vaguely about the new tech wizards and their realms of big data. An interesting topic, but it was basically written by a journalistic idiot who doesn’t know the subject and treats anyone who does know something about it as a magician. Basically the very epitome of Clarke’s third law. Not only that, but being written by a journalist it was full of the fluff you expect to find in a newspaper article in every single chapter, so the slim volume mostly consisted of padding. But my absolute worst choice of the year was Billard um halb zehn by Heinrich Böll. It’s not often that I actually stop reading a book, but I gave up after literally losing the plot. Written from 11 different perspectives, after about 100 pages I just got completely confused about who the hell was currently narrating and simply had no interest in muddling through!

The Numerati: How they’ll get my number and yours

The NumeratiRecent springs and bounds in technology have opened the floodgates to a wealth of information that once required millions of man-hours to collect, collate, evaluate and assess, if indeed it ever happened at all. Now all of that can be handled, stored and processed by computers, constantly being fed by millions of users who are often happy to give up snippets of their information for the tiniest of benefits. But what hidden potentials lie waiting among those mountains of bits and bytes? And who are the people forging the algorithms to find those golden nuggets?

That’s what Stephen L. Baker attempts to sort out in The Numerati, a neologism he has coined for the computer scientists and mathematicians getting their hands dirty with our data. The book takes an admirably thematic approach and looks at developments across a broad spectrum of society, covering ways in which advancements have and will affect the worlds of work, commerce, politics, medicine and romance. As we increasingly rely on modern digital technology in every facet of our lives, using websites and mobile phone apps to shop, watch films, hire services, chat with friends and find romantic partners, the ways in which our data is gathered and used should become of paramount importance to us, issues which Baker repeatedly attempts to underline throughout this book.

Unfortunately there are two major problems with the way in which it is put together. The first is the nature of Baker’s writing. The journalistic style which works well for a five-page article – leaving a trail of breadcrumbs for the reader to follow as he explores a specific thread – soon becomes tiresome when padded out into the length of a book. Each chapter feels like a separate article treating the same subject from a different angle, covering the same issues in another light, and bound together for this collection. As a result, it feels like the author is often repeating himself, hammering on about the same points, whilst spinning out his yarn with frivolous descriptions of what colour tie his interviewee is wearing or what flavour coffee he’s sipping whilst waiting for his next meeting. There is an inordinate amount of filler here in what is only a slender volume.

Yet the far greater criticism of this book is the fact that Baker doesn’t really understand what he’s writing about. This may sound like harsh criticism, but it’s all part of the disarmingly honest style which is supposed to appeal to the casual reader. Baker is certainly up front about this, and I was in no way expecting the pages to be decorated with mathematical formulae. However, the author has a genuine admiration for the work his Numerati do that borders on an almost medieval fear: he treats them as if they were dabbling with arcane black magic that regular mortals would never be able to comprehend. The description of these wizards and their work thus comes across as being very superficial, and fails to deliver any meaningful content to readers who might be even vaguely familiar with the topic.

To give the author his due, his treatment of the subject is sober and balanced, pointing out the need for caution and vigilance when it comes to privacy issues and the anonymisation of data. At the same time, Baker points out the limitations of mathematical models, and the potential for mistakes in the statistical handling of large data sets. Yet he also emphasises the untapped benefits behind the collection of medical data, or for companies and employees alike in being able to combining the skills and traits of the workforce intelligently, and shows how each of us is willing to give up our as much of our personal information as necessary when it comes to finding romance.

Overall, Numerati is a somewhat wordy summary of the direction big data is changing the world in many areas. It touches on the hidden benefits that may be tapped in the future, as well as the dangers of indifference when it comes to issues of privacy and limitation. However, the chatty, journalistic style leaves this already slim work rather thin on the ground in terms of delivering information, and many people with a vague interest in the subject will learn nothing of novelty. Finally, the author’s reverential treatment of his genius Numerati, and perhaps ingenuine lack of understanding for what they do, leaves the book feeling like a case of the blind trying to lead the blind.

[Photo by Paul Bergmeir on Unsplash]

CAT Calls: Searching for Translation Software

I’ve been translating on the side for some time, but have only recently decided to make this a steadier form of income. As part of that, I wanted to investigate some of the CAT tools currently on the market. Aside from tinkering with the open source offering OmegaT some years ago, until now I hadn’t tried any of the tools listed.

As with many software niches there are a lot of options in this market, and not many straightforward answers. It sometimes seems that the smaller the niche, the more choices there are. On my list to try out were SDL Trados Studio 2011, memoQ 2013, Wordfast Anywhere, OmegaT, Déjà Vu X2 Professional and Across Personal Edition ((I didn’t actually get to try out Across’ free software option, as it immediately complained that it couldn’t open my documents as I don’t own Microsoft Word, but rather use OpenOffice. Nevertheless most reviews suggest it is software to be avoided.)). In this post I look at the market leader’s offering SDL Trados Studio 2011.

Uncommon People: Resistance, Rebellion and Jazz

Uncommon HobsbawmUncommon People is a collection of Eric Hobsbawm’s essays spanning the majority of his long career, from the 1950s to the mid-1990s. It brings together a wide range of topics, collected under four headings: The Radical Tradition, Country People, Contemporary History and Jazz.

Under “The Radical Tradition”, there are essays addressing Thomas Paine, the Luddites, the radicalism of shoemakers, the difference between labour traditions in France and Britain, the development of a distinctive working class culture, the skilled manual wage worker in Victorian moral frameworks, the iconography of male and female representations in labour movements, the origins and history of May Day as a working class celebration, the relationship between socialism and the avant-garde, and Labour Party stalwart Harold Laski.

“Country People” includes two longer essays, one providing a general overview of peasant politics, and a second study of land occupations, as well as an essay on the Sicilian Mafia.

The rubric “Contemporary History” features pieces Hobsbawm wrote while the embers were still hot, with pieces on Vietnam and guerilla warfare, May 1968, and sexual liberation. As a result they tend to feel dated, though as contemporary reports are still of interest for this very reason.

Finally, the “Jazz” section contains half a dozen reviews and short writings on Sidney Bechet, Count Basie, Duke Ellington, Billie Holiday, jazz in Europe, jazz after 1960, and jazz’s relationship with blues and rock. A final essay, slotted under this Jazz heading, was written on the 500th anniversary of Columbus’ landing in America, and highlights the oft forgotten benefits and advances this event brought about, from the notion of a Utopia, to the development of a theory of evolution, and the spread of staple foodstuffs like potatoes and maize.

The problem with this collection is that being of such a broad spectrum, only a handful of the essays are likely to appeal to the reader. Some of the pieces, particularly the shorter jazz reviews and essays, are written in an easy, affable manner, whilst many of the essays on peasant and working class movements are far more technical and heavily footnoted, and really require a background understanding to get anything from them. Nevertheless there are plenty of gems here: the essay on the Luddites amongst other machine-breaking groups highlights how the word inherited has little to do with the motivations of those people; his coverage of the development of a distinctive working class culture highlights the symbolism of something as mundane as the flat cap; whilst the essay on the Vietnam war and guerilla warfare has interesting implications for modern day conflicts such as in Afghanistan.

Lord of the Rings: The Dead Marshes

Dead Marshes

Dead Marshes

Continuing the Shadows of Mirkwood saga, The Dead Marshes adventure pack is the fifth in the cycle, and finds the heroes trying to corner and capture the creature Gollum in the treacherous mires, before he escapes for good. It has a difficulty rating of 5, putting it roughly in the middle of all of the scenarios thus far in the series.

For this adventure the developers have again devised a new mechanic: the escape test. At the start of the game, the Gollum card is placed in the staging area, and at various times (including the end of each round) the players are required to pass a test, similar to the standard questing: if they pass, nothing happens, should they fail, some tokens get placed on Gollum (and depending on situation, their threat level might rise). Enough tokens on Gollum, and he disappears into the deck.

Whilst this is thematically quite pleasing, the challenge being to prevent Gollum from escaping your clutches, there are enough of these tests in the game to make it fairly likely that Gollum will disappear. Which makes the rest of the game a potentially very long slog to try to find the card again, and doesn’t preclude the card appearing only to be discarded again (for example as a shadow card). In one of our games we managed to cycle through the full deck three or four times, and still didn’t get a chance to complete the mission before losing to a high threat value.

Some players consider this a thematically very fitting mechanic and far more exciting than the variations included in The Hills of Emyn Muil or even A Journey to Rhosgobel. Perhaps I’ve just been unlucky, but I found this scenario simply dull. There is only one new enemy in the set, although some of the larger ones from the core game reappear (Wilderlands encounter set), which at least give your characters something to do once you’ve lost Gollum. The expansion probably gets harder the more players are present, at least in as far as some of the Treachery cards require each player to perform an escape test, although this would also allow the deck to be cycled much quicker and might make losing Gollum less of a fiasco.

The player cards in this pack are similar to what we’ve come to expect from the previous ones. The hero here is Boromir for the Tactics sphere, whose dual abilities allow him to ready himself at any time for an increase in threat, as well as go down in a blaze of glory, dealing damage to all enemies engaging one player before being discarded. Definitely a worthwhile hero, with a second ability that is quite situational, but could at the same time be a life saver. Apart from that, Tactics gains another eagle ally, and their song card; the Spirit sphere gains two more Rohan related cards; Leadership features an ally with a one-off chance to negate shadow card effects, and another stat-enhancing attachment, this time giving a hero the ‘ranged’ attribute; Lore have a Silvan ally useful for questing, and a hobbit attachment, probably the weakest card in this set.

Overall, I found this to be the weakest adventure pack in the series, the solid player cards aside. Whilst I appreciate the new mechanic and enjoy the added variety, I felt that the scenario was very repetitive and potentially unbeatable should Gollum disappear, and this unduly dragging the game out to an eventual fizzle rather than an exciting climax. Of course, it may be possible to have a lucky turn of cards, but then the scenario would also likely finish in a few turns.

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