Red Orchestra: Fun While it Lasted
Red Orchestra Box
Well the Steam trial of Red Orchestra’s standalone game is over now, it’s time to take stock and wonder if it’s worth buying. And what’s the first word which springs to mind when reviewing this game? It’s ‘different’. Whether that is a good or a bad thing is difficult to decide. The pointed devotion to realism in the game generally outweighs anything we’ve seen before, perhaps going so far as to outweight Bohemia Interactive ’s Operation Flashpoint of old, the game which brought us a realistic portrayal of the speed of sound. But certain problems with the game engine, and the way the ‘realism’ factor affects players’ approach to the game at times detract from what the game’s authors have been trying to achieve.
AC Milan to Play in Champions League
Bureaucrats Legislate for the Fun of It
Zandros
Reliable old DEFRA have managed to do it again. As related in a previous post , anyone hoping to export an animal to Russia will find that the government has failed to maintain a recognised agreement with their Russian opposites (Министерство сельского хозяйства ), and as a result all import agreements need to be made on an individual basis. So when Korshki Bengals arranged for an import permit to Russia, it came as some surprise that it was DEFRA which threw a cog in the works. After all, they didn’t even have an agreement with the Russians in the first place, and a glance at their official documentation for the export of animals to the country illustrates a refined degree of incompetence, with seemingly no ability to reproduce Cyrillic script, nor any understanding that cats are rarely brought down with African swine fever.
LCD Monitor Lifespan Saved by Customer Services
iiyama ProLite E435S-B
Searching the Internet for a comparison of CRT and LCD monitors will soon find numerous assertions that the lifespan of an LCD monitor exceeds that of a CRT. Just take one such example from Matrox Graphics’ website :
Longer monitor lifespan: Generally, LCD monitors last longer than CRTs. A typical LCD lifespan is 50,000 hours of use compared to 15,000 to 25,000 for a CRT. A longer monitor lifespan can provide a better return on investment.
C&C Generals: A Late Appraisal
Generals Deluxe Box Cover
Obviously C&C Generals and her Zero Hour expansion pack are neither new nor even current titles, so this review comes rather late in the day. Nevertheless, with the next generation of titles in the pipeline from EA (in the guise of C&C3) and Chris Taylor’s Supreme Commander (spiritual successor to Total Annihilation), it might be worth highlighting a few of the problems with this older incarnation of the RTS genre. Whilst the genre was built on the single-player campaigns of the original C&C and co., it lends itself beautifully to the world of multiplayer, and this is where the focus of this little review lies. First of all, it is only fair to point out that EA have managed to create an untypically balanced game out of the three very varied factions. When one counters in the major differences attributable to the ‘Generals’ of the game’s expansion pack, it is surprising that, at least to a mediocre standard of play, the game offers twelve competitive teams and therefore plenty of diversity in tactics, as teams try to exploit one another’s weaknesses. Of course, this is not to say that certain combinations of opponents do not bias the outcome of the game, and at the top level of the game it should not normally be possible, for example, that a China Infantry team will beat a GLA Toxin enemy. Yet simply by looking at the daily win percentages produced on the game’s online service, one can see that although one or two teams generally have a slight advantage statistically, in general the spread between the twelve factions in terms of victories is very close.
It should be pointed out that these observations take into account only a low-to-medium standard of play. Naturally at the top end of the game, the rules change almost beyond comparison. But the basic point is that C&C Generals still has regular players of all standards, and as a result, gamers can expect a wide variety of different tactics being produced on the field. The closer one gets to the top, of course, the more emphasis on the ‘real-time’ strategy elements of the genre, i.e. time management - the rush. Getting troops onto the field, micromanaging them, and using them to the greatest effect is the essence of the game, and new players will often find a number of variants in this line being used against them. But to make comparison with WarCraft 3, where nearly every game for the beginner will end in a high-level undead hero and an army of crypt fiends storming into their base, whilst they are yet fighting some local creeps, new C&C Generals/Zero Hour players can expect to at least put up a fight, even where this may sometimes feel to be completely ineffectual.
Skype’s Revealing Customer Policy
“Revolutionary” Cornershot
Italy Triumph: But Something Ails Our Beautiful Game
Italy
So Italy have taken the title for a fourth time, bringing their tally to four, edging them out as the best in Europe, and ending what should be acknowledged as one of the worst tournaments in recent memory. For the second time in its history, the final was settled on a penalty shoot-out, the feeling of the fans towards the end soured by a red card for Zinedine Zidane for headbutting Marco Materazzi.
There can be little doubt that the tournament was marred by some dire games, poor refereeing decisions, strange FIFA interference, and a generally lack-lustre performance from many of the teams, particularly towards the end of the tournament. Can any blame be apportioned for this? Or was it simply the luck of the draw that this tournament was destined to be poor viewing for the spectators? Of course, credit should be apportioned where it is due, and both the hosts and the fans did an excellent job in ensuring the tournament was shrouded in a carnival atmosphere, and the focus for the media could be left to the football.
Football Fever
Portugal v England
As is perhaps to be expected in this day and age, everywhere you look at the moment there’s football, football, football. The World Cup is more than just a spectacle, it’s a regular event and therefore presents an opportunity. An advert which doesn’t in some way link the Beautiful Game to washing powder, mortgages or anti-wrinkle cream is almost refreshing. Of course, the World Cup would not be so all-pervasive without the weight of corporate advertising and media on the bandwagon, but there are some underlying psychological effects, which are being harnessed as only corporate business knows how.
Just think how many millions view the games, particurlarly of the home nation; viewing figures suggest around 19 million households tuned in to watch the England v Portugal match, and that number masks the people watching with friends, at home or in public. Of course, cutting away the naturally avid football fans leaves a significant number simply watching to support their national side, but how does this turn into something of a fever? The rampant nationalism provoked at times staggers belief, and often goes far beyond the football itself. Finding sensible criticism of England’s performance at the World Cup is some achievement, whilst in the immediate aftermath of England’s exit, jingoistic slurs against Portuguese players and Argentine referees were on the tip of many tongues.