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	<title>A Mind @ Play &#187; Computers</title>
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		<title>Ten reasons Valve&#8217;s Steam fails to live up to standards</title>
		<link>http://www.amindatplay.eu/2009/12/23/ten-reasons-valves-steam-fails-to-live-up-to-standards/</link>
		<comments>http://www.amindatplay.eu/2009/12/23/ten-reasons-valves-steam-fails-to-live-up-to-standards/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 20:02:58 +0000</pubDate>
		<dc:creator>Fips</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.amindatplay.eu/?p=1038</guid>
		<description><![CDATA[I&#8217;ve been using Steam for a fair while now, in fact pretty much since the beginning, and have seen the program grow on from its fairly humble origins. There are now hundreds of titles available, including games from big-name publishers and independent game houses alike, and the usual crashes and quirks that afflicted the early [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1055" class="wp-caption alignright" style="width: 310px"><a href="http://www.amindatplay.eu/wp-content/uploads/2009/12/steam_powered.jpg" rel="shadowbox[post-1038];player=img;"><img class="size-full wp-image-1055" title="Steam" src="http://www.amindatplay.eu/wp-content/uploads/2009/12/steam_powered.jpg" alt="" width="300" height="300" /></a><p class="wp-caption-text">Steam</p></div>
<p>I&#8217;ve been using Steam for a fair while now, in fact pretty much since the beginning, and have seen the program grow on from its fairly humble origins. There are now hundreds of titles available, including games from big-name publishers and independent game houses alike, and the usual <a title="Steaming Pile of Shit™" href="http://steamingpileofshit.com/">crashes and quirks</a> that afflicted the early releases are pretty much gone. Nevertheless, there are still a number of key areas in which Steam continues to live up to standards, at times making using the system a bit of a nightmare. This is a list of some of those issues which in my eyes prevent Steam from becoming a really top class product, delivering everything the platform really promises. Some of these issues admittedly have their origins outside of Valve&#8217;s headquarters, but the way in which they are dealt with only compounds the problems further, for both customers and clients.</p>
<h2><span id="more-1038"></span>Steam Friends</h2>
<p>It&#8217;s an instant messenger on a budget. Think of your favourite system, but without any of the frills. There are no file transfers, no webcams, none of the various add on junk you find with most of the big name instant messaging clients. And let&#8217;s face it, Steam Friends is all the better for it. It&#8217;s a simple service that does what it needs to. At least most of the time. Which is exactly where this little service fails to live up. Steam Friends suffers so much downtime, it makes you wonder what the system is actually running on; it crashes about as often as Windows 95.</p>
<p>For the most part, that downtime isn&#8217;t much of a problem, since few people use it for anything important, and even if the service is up and down like a yo-yo, the periods of downtime generally aren&#8217;t particularly long. But the outages are sufficiently frequent to leave you wishing that Steam really <strong>did</strong> have some of those standard added extras common to other instant messaging services. The lack of being able to send offline messages means you end up having to hold staccato conversations trying to keep in time to the downtime conductor&#8217;s baton. And with no chat logs there&#8217;s no recourse to checking what was last said if you happen to close the window. Which can be doubly troublesome if you happen to have the Steam overlay open at the same time, since the messages people send might appear on the window on your desktop, but not on the game overlay, meaning you&#8217;ll still have to ALT+TAB out of the game you&#8217;re in to read the messages, one of the supposedly key advantages of using Steam Friends in the first place!</p>
<p>Why hasn&#8217;t this API been opened up to third party clients? Why can users navigate the Steam Communities pages, leaving messages and reading profiles, but have to run Steam as soon as they want to send a live message? The downtime, exclusivity, and lack of &#8216;regular&#8217; frills leave Steam Friends to be a last resort mechanism, when it has the potential to be a very promising communication tool.</p>
<h2>Steam Group Chat</h2>
<p>Similar to the Friends service above, Steam&#8217;s Group Chat provides every group on the Steam Communities page with their own little chat room. Very generous, very appealing, but does anyone actually use it? I&#8217;m sure there are some groups out there in the dark corners of the gaming world who actually pop into those chat rooms and spout some drivel, but for the rest of us, I really can&#8217;t see the point. Most other groups have already come up with their own solution to such problems, using IRC or other such technologies, and those who haven&#8217;t will have difficulty finding the Group Chat options anyway. If group administrators had the ability to tie in their chat rooms to other pieces of software, particularly IRC for example, these rooms actually might find some use, but as it is they stand pretty exclusively neglected among Steam&#8217;s various other appendages.</p>
<h2>Steam Prices</h2>
<p>One of the key supposed advantages of buying games via an online content distribution service such as Steam is that the savings made by the &#8216;publisher&#8217; are passed on to the customer. And not to do Steam any discredit, the customer has certainly had the opportunity to benefit from some great prices and bargains, in many cases undercutting in-store prices considerably. But that isn&#8217;t always the case. Particularly since the introduction of prices in Euros and Pounds in December, 2008, customers have been able to see the discrepancies between the various zones. Especially in the Eurozone this could leave games for sale that were actually more expensive than their box-and-disc in-store equivalents, and significantly more expensive than the prices listed in pounds or US dollars.</p>
<p>Whilst Valve cannot be held to blame for the price differences of many of the titles chosen by other publishers and distributors, the discrepancies can often also be seen with Valve&#8217;s own titles, most especially when games are put on limited-term offers. Of course, some users can work around the restrictions, by having others buy them games as a gift (see below) or else logging in themselves in another country, and making their purchases in the relevant currency.</p>
<h2>Steam Payment</h2>
<p>Of course, giving your money to Valve for Steam purchases should be one of the easiest things in the world, but unfortunately, this just isn&#8217;t the case. Probably related to the differences in pricing mentioned above, Steam has some pretty pernickety requirements when making purchases above the payment method used and the location you&#8217;re buying from. I&#8217;ve had my Steam account locked from purchases on two or three separate occasions, without notification, for using a payment option on another account (these were the days before Steam Gifts). Clearly that&#8217;s one step away from money laundering. And only recently, my payment was refused because the address of my payment option wasn&#8217;t in the country I was buying from. This despite there being a clear option to check a box whether or not I was currently in the stated country; quite what this option is for if it is irrelevant to them, I can&#8217;t say. Is there something particularly insolent about making purchases from another country that I wasn&#8217;t aware of?</p>
<h2>Steam Geography</h2>
<p>As a system capable of delivering content to pretty much anywhere with an Internet connection, it&#8217;s perfectly reasonable that Steam acknowledges local laws and adjusts its own system to abide by them. This applies to a large extent to the pricing issues mentioned above, where various distributors only have the right to publish games within certain geographic locales. In which case, it&#8217;s up to the people of those nations to find workarounds, or to complain to their governments if they feel they are being unfairly treated. But it does lead to some rather irritating and odd situations when using Steam&#8217;s services. Take one of Valve&#8217;s own recently released titles like Left 4 Dead 2. The game generated a little controversy with its content, and ended up requiring Valve to publish milder versions for customers in Australia and Germany, according to the laws in those countries. Naturally the government of Germany feels that its citizens are a little more puerile and paramnesic in character than the rest of the world, and didn&#8217;t want to risk having a few people see a bit of gore. They might have been incited to invade Poland again, who knows. Anyway, buying a copy of the game in one of those countries will result in the customer having a permanently crippled version of the game,<sup>1</sup> which as far as I&#8217;m aware, cannot be fixed easily. On the other hand, loading up an account with a copy of the game purchased in another country will present the full flavour version that was supposed to be banned.</p>
<h2>Steam Gifts</h2>
<p>As mentioned earlier, I had my Steam account blocked from purchases in earlier days because I had the audacity to use my payment methods to log in to other people&#8217;s accounts and buy them games. Fortunately, with the introduction of Steam Gifts, this no longer became necessary. When buying a game, just tick the box that makes this available as a gift, and the copy will go to the person of your choosing; similarly, should you buy a game that you already own in a bundle, you can simply give the extra copy away.</p>
<p>The idea is all well and good, except for the limitations listed above about payment options, added to the problems of products only being available in certain versions in certain countries. But this is compounded by the fact that buying a gift means delivering that gift on the same instant; if you actually do want to buy someone a present for a specific occasion and want to keep it as a surprise, you&#8217;ll either have to concoct your own time-delay private email address, buy the game on the special day, or just apologise your gift is coming early!</p>
<h2>Steam Accounts</h2>
<p>Buy a game, a book, a car, a house, or a tube of toilet paper, and you generally find you have the right to sell it on to someone else. Alright, second-hand toilet paper is still a growth market, but you get the picture. With Steam, buy something and Valve reserve all rights for you to resell your items, including the account you bought the games on, refusing you even the right to &#8220;sell, charge others for the right to use or otherwise transfer [an] account.&#8221; Some might consider this to be a reasonable condition, for the lower prices and level of service Steam offers, but for those of us used to selling off old copies of games, the physical versions of that software does maintain some of its appeal. Perhaps more disconcerting is the fact that tying the serial keys of games bought in the shops to a Steam account can render them similarly unsaleable.</p>
<h2>Steam Files</h2>
<p>Just how does Steam organise the files it puts on your system? Is there actually meant to be some method to the madness? Whilst I can see that for the most part, Valve have little say over how its clients utilise the Steam system, Valve&#8217;s own titles are about as confusing as the lot of them. Most of Valve&#8217;s titles appear in the Steam\steamapps directory as compressed .gcf files, whilst third-party titles appear under the Steam\steamapps\common directory. Valve&#8217;s Left 4 Dead title, however, does the latter. Some of the titles store their user files in sensible places under in the user directory, others store them in their own folders in the common directory, whilst most of Valve&#8217;s titles go one step further, creating extra files per Steam account under the steamapps directory. That&#8217;s difficult enough when trying to backup your savegames, locate your screenshots, or edit a config file. But the latter variety causes even more problems if you have even just a few Steam accounts being used on a single PC; since each account creates its own personalised files, items such as cached models, sounds, third-party maps and extensions are all replicated, swelling the size of the installations entirely unnecessarily. I sometimes wonder how LAN centres which have several users signing in per day deal with the associated cruft (ignoring for the moment Valve&#8217;s Cyber Café Program).</p>
<h2>Steam Backup</h2>
<p>One of the obvious (dis)advantages of Steam, depending on which side of the fence you&#8217;re sitting, is the ability to download your games from wherever you are logged in. If your Internet connection is fast enough, you can get your games downloaded ready for play the moment they are &#8216;released&#8217;; faster than it can be delivered in most cases, certainly faster than having to get your copy from the shops. But for those of us with slow connections, downloading items from Steam can be a slow and painful experience, and one that you don&#8217;t like to have repeated every time you decide to switch hardware. Which is why the implementation of a backup system to Steam was pretty much a no-brainer. Select <em>Backup games</em> from the main Steam menu and you can have your downloads all neatly arranged in CD or DVD sized chunks, ready to be reinstalled at the touch of a button.</p>
<p>Not a bad idea, except it functions about as well as combing your hair with barbed wire. The backup process is fairly slow, slower than simply copying the files manually, but that&#8217;s reasonably forgiveable since it does at least chop up the files in reasonable sized chunks. The real problems come when trying to reinstall games using the backed up files. Installing more than one game at a time left my Steam program actually trying to download the games from the Internet, exactly what the backups were supposed to avoid, and actually left the program so unresponsive I had to kill it. Trying to install the programs one at a time often threw up the error that the servers were too busy to handle my request; when I looked again, the games were being updated from the Internet. Not too busy to suck up my bandwidth I see! Third time lucky and the game actually did start installing from the backups, albeit as slowly as it was backed up in the first place, and for each game I had to go through the same rigmarole, which would have been even more painful had I actually had the backups spread across half a dozen DVDs.</p>
<h2>Valve</h2>
<p>However, the number one thing holding Steam back is Valve. You can normally draw a line in the sand separating companies into those with decent moral standards, and Microsoft, and Valve would almost certainly fit into the former category. They listen to their customer base, they generally keep their products up-to-date, fixing bugs and releasing new content for free, and they opened up the Steam platform to what are essentially their competitors. Each title released is like a mini-celebration in the industry, and is generally met with decent reviews and rewardingly good sales figures.</p>
<p>Yet the power they wield with Steam is not to be underestimated. Since no sales figures are actually published, one can only speculate, though it is bound to be a <a title="Gamasutra - Stardock Reveals Impulse, Steam Market Share Estimates" href="http://www.gamasutra.com/php-bin/news_index.php?story=26158">considerable proportion</a> of the online distribution market. This monopoly type situation is particularly problematic when you consider Steam to be a marketplace run by one of the main competitors. Even if there is no deliberate attempt on Valve&#8217;s part to give themselves pride of place, with such power comes great responsibility that should not rest in uneven hands. I&#8217;ve seen days in which one of Valve&#8217;s titles will take pride of place in their store front, ahead of game of the year winners and new releases. And I forget now where I read it, but the number of people Valve actually has working on Steam is incredibly small, something like half a dozen staff. If it were properly managed, all of the above issues with the platform could no doubt in some way be addressed, for the benefit of customers and clients alike.</p>
<h2>Summary</h2>
<p>Fair play to Valve, they had the idea and they ran with it, dealing with the early teething problems and creating a popular and successful piece of software, and they deserve the financial reward for it. Ideally, however, Steam should now be hived off from Valve as a separate, independent company, to focus on the equal online distribution of titles from all software houses. It&#8217;s surprising in fact that many of the larger publishing houses haven&#8217;t already pushed for such a move, or made overtures to the courts. Who knows, with that bit of extra development, they could even get round to porting the Steam platform over to other operating systems and opening up the market further. As things stand, however, that little development push on Valve&#8217;s part is lacking, and this potentially well functioning, open marketplace is slightly stifled by the monopolistic nature of Valve&#8217;s position. Steam is not a bad product. Far from it, the complaints in this list are mostly areas lacking polish, oversights that a little more focused development would soon fix, or issues that arise from Steam&#8217;s interaction with national laws and distributors rights. But the basis is certainly there, for a free, open marketplace that gaming enthusiasts and developers alike can benefit from.</p>
<ol class="footnotes"><li id="footnote_0_1038" class="footnote">As an aside, I&#8217;ve tried the crippled version of the game&#8217;s demo, and have to say the changes are pretty drastic. Instead of reacting bloodily when challenged, dead enemies instead disappear unrealistically into the ether, an effect which is rather surprising and at times quite confusing. Do German soldiers in Afghanistan get a shock when Taleban soldiers actually start bleeding when shot?</li></ol>]]></content:encoded>
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		<title>Reliving an old gaming experience</title>
		<link>http://www.amindatplay.eu/2009/04/21/reliving-an-old-gaming-experience/</link>
		<comments>http://www.amindatplay.eu/2009/04/21/reliving-an-old-gaming-experience/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 16:15:02 +0000</pubDate>
		<dc:creator>Fips</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[dosbox]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[openttd]]></category>
		<category><![CDATA[transport tycoon]]></category>
		<category><![CDATA[worms]]></category>

		<guid isPermaLink="false">http://www.amindatplay.eu/?p=235</guid>
		<description><![CDATA[In comparison to a medium like cinema, computer games suffer from a particularly poor level of longevity. The vast majority of films can still happily be viewed today, often in an updated format, though keeping to the original production. That isn&#8217;t to suggest that films do not become dated, nor that more than just distribution [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_647" class="wp-caption alignright" style="width: 310px"><a href="http://www.amindatplay.eu/wp-content/uploads/2009/04/doom-casa.jpg" rel="shadowbox[post-235];player=img;"><img class="size-medium wp-image-647" title="Casablanca and Doom" src="http://www.amindatplay.eu/wp-content/uploads/2009/04/doom-casa-300x225.jpg" alt="Classics of their medium, but which will have a harder time in the future?" width="300" height="225" /></a><p class="wp-caption-text">Classics of their medium, but which will have a harder time in the future?</p></div>
<p>In comparison to a medium like cinema, computer games suffer from a particularly poor level of longevity. The vast majority of films can still happily be viewed today, often in an updated format, though keeping to the original production. That isn&#8217;t to suggest that films do not become dated, nor that more than just distribution formats are updated in later productions. Only recently I had the privilege of watching a once lost silent Polish film, <em>A Strong Man </em>(<a title="imdb.com : Mocny czlowiek (1929)" href="http://www.imdb.com/title/tt0794314/" target="_blank">Mocny Człowiek</a>), rediscovered in 1997. As there were no hints as to what musical accompaniment was meant to be played with the film, the DVD was released with a modern ambient style, that took a short while to get used to, but actually fit the film&#8217;s plot and style rather beautifully. On the whole, however, a film produced fifty years ago can be viewed with much the same clarity today as on the day it was released.</p>
<p><span id="more-235"></span>With computer games this issue is all too obviously unsolved. Not only do games age, as with any form of media entertainment, but they do so astonishingly quickly. The systems in place to support many of them gradually fade away, the communities surrounding them normally dissipate before too long (if there even is one), and in many cases the hardware and software required to run them simply move on.</p>
<p>To compare games to cinema is perhaps unwise, but many of the principle facets remain the same. Older games may not have the same visual complexities of today&#8217;s successors, nor the scope of their worlds or the detail of their mechanics, but their storylines and gameplay can remain as fresh as ever. A game such as Tetris will never die, on the basis of its blinding simplicity and addictive gameplay &#8211; but most importantly thanks to the myriad of rewrites, updates and clones that have kept the game alive to this day. Even the signature theme tune will live on as a classic example of gaming heritage.</p>
<p>Yet for every classic such as Tetris that has survived or been adapted for the modern era, there are simply thousands that have been essentially lost under the rolling wheels of technological advancement. Worst of all is that whilst many games become unplayable as operating systems and hardware develop, and as publishers stop producing them, copyright holders generally maintain their grasp on the games and consign efforts to keep them alive to pirates. This is quite frankly one of the more maddening aspects of computer game development, that golden classics should be consigned to history or piracy, since they cannot legally be made available for free, and cannot be purchased in any store that isn&#8217;t still anticipating the Millennium bug, is in my eyes simply a crime. All power to the <a title="3D Realms News: Several old games released as Freeware" href="http://www.3drealms.com/news/2009/03/several_old_games_released_as_freeware.html">outfits</a> <a title="Beneath a Steel Sky" href="http://www.gog.com/en/gamecard/beneath_a_steel_sky">that</a> <a title="Command &amp; Conquer" href="http://ccgold.ea.com/uk/">make</a> <a title="Defender of the Crown" href="http://www.cinemaware.com/dotcremaster_main.asp">their</a> <a title="Elite" href="http://www.iancgbell.clara.net/elite/">games</a> <a title="Rockstar Classics - Free Downloads" href="http://www.rockstargames.com/classics/">available</a> after a certain period, or like <a title="id Software" href="http://www.idsoftware.com/">id software</a> have a policy of releasing their <a title="id Software Downloads" href="http://www.idsoftware.com/business/techdownloads/">source code</a> for free after a certain period.</p>
<p>Nevertheless, all is not <a title="MobyGames - Doom" href="http://www.mobygames.com/game/dos/doom" target="_blank">Doom</a> or <a title="MobyGames - Gloom" href="http://www.mobygames.com/game/amiga/gloom" target="_blank">Gloom</a>. This post was originally inspired when I came across the <a title="Auld Games | Ghostbusters" href="http://www.auld-games.co.uk/auldbl0g/?p=44" target="_blank" class="broken_link">remake</a> of a classic of the 1980s game <a title="MobyGames - Ghostbusters" href="http://www.mobygames.com/game/c64/ghostbusters" target="_blank">Ghostbusters</a>, entirely rewritten for today&#8217;s machines. No doubt the original is out there somewhere, and playable via one of the many decent emulator programmes available, but trying to acquire and run these things can be a challenging experience. The more popular platforms have well developed, stable emulators with a lot of support, and finding ROMs for these isn&#8217;t particularly challenging, but for the more obscure platforms and titles, this can still be a frustruting and fruitless search.</p>
<p>Fortunately, some really great work has been done on a number of projects to keep certain niches alive. The  <a title="ScummVM" href="http://www.scummvm.org/" target="_blank">ScummVM</a> project has done some excellent work to make a number of classic adventure games playable on today&#8217;s operating systems. Quite how they&#8217;ve run into battles with the LucasArts legal team when trying to rescue their back catalogue from the dustbin is beyond me. A number of projects have also arisen around the selection of older id software games, such as <a title="Doomsday" href="http://www.doomsdayhq.com/" target="_blank">Doomsday</a>, which providing an updated game engine for Doom, Heretic and Hexen, helped in large part to id software&#8217;s laudable policy of releasing the source code (not to mention having the temerity to port many of their games in the first place). With a more general aim, the <a title="DOSBox, a x86 emulator with DOS" href="http://www.dosbox.com/">DOSBox</a> project empowers a great many classics with a new lease of life, although this can be a tricky process, made much easier by the <a title="D-Fend Reloaded" href="http://dfendreloaded.sourceforge.net/">D-Fend Reloaded</a> frontend. As per the <a title="A Mind @ Play » Worms under DOSBox" href="http://www.amindatplay.eu/2009/04/16/worms-under-dosbox/">recent entanglements</a> with <em>Worms</em>, however, even this can cause some headscratching.</p>
<p>My favourite project of this ilk, however, has to be the astoundingly good <a title="OpenTTD" href="http://www.openttd.org/">OpenTTD</a>. The ultimate goal being to create an entirely free re-working of Chris Sawyer&#8217;s classic Transport Tycoon Deluxe, the project certainly sits on shaky legal ground for attempting to present a copy of the game, but that aside the software is able to utilise the original game&#8217;s graphics and sounds, and not only recreate the original experience, but also improve upon it. Amongst other merits are the plethora of options, the feature additions which are well within the tone of the game, and of course the brilliantly updated multiplayer options which has given this game a decidedly extended lease of life. I could happily go on raving about this project, but that&#8217;s probably best left for another post altogether.</p>
<p>One might like to believe that the future looks brighter as far as gaming longevity is concerned. Distribution platforms such as Valve&#8217;s <a title="Steam" href="http://store.steampowered.com/">Steam</a> allow games to be &#8216;published&#8217; long after the traditional cycle, and has even been in large part responsible for resurrecting some old classics (e.g. <a title="Commander Keen on Steam" href="http://store.steampowered.com/app/9180/">Commander Keen</a>). It may also spur developers to keep their catalogues &#8216;current&#8217;, at least as far as running on the latest Microsoft operating system. Nevertheless, the modern computer game has certainly moved far from its humble origins. The classic games of yesteryear that have remained with us on account of their unique simplicity, are mimicked today in the largely plotless gameplay oriented multiplayer games of the Counter-Strike or Unreal Tournament ilk. There are of course more recent and highly successful moves in the direction of more immersive and detailed worlds, and although World of Warcraft alone probably accounts for well more than half of all players of MMORPGs, clearly in terms of gaming attributes the multiplayer aspect has grown to highly significant proportions.</p>
<p>Ultimately then, whilst there are numerous well-intentioned projects out there to attempt to rescue many classic games from the grave, will the future of gaming make that job actually harder rather than easier to achieve? Certainly any multiplayer gaming experience relies to some extent on the quality of the players involved, but setting up a multiplayer game of Doom is probably easier today than it was when it was released, the only thing needed are the players. But for games that rely on servers and a myriad other players cannot really hope to be recreated in the future, in the same way that an old DOS or Amiga game can be rewritten or emulated. In the future, will we be forced to look back upon a game like World of Warcraft as a phenomenon?</p>
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		<title>Worms under DOSBox</title>
		<link>http://www.amindatplay.eu/2009/04/16/worms-under-dosbox/</link>
		<comments>http://www.amindatplay.eu/2009/04/16/worms-under-dosbox/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 10:03:39 +0000</pubDate>
		<dc:creator>Fips</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[dosbox]]></category>
		<category><![CDATA[worms]]></category>

		<guid isPermaLink="false">http://www.amindatplay.eu/?p=613</guid>
		<description><![CDATA[I recently had one of those urges to dig up an old classic and relive some memories when we had a guest over to stay. Worms was one of those games we&#8217;d both played when it was new and became instantly hooked. Amazing to think that it was released almost a decade ago. At the [...]]]></description>
			<content:encoded><![CDATA[<p>I recently had one of those urges to dig up an old classic and relive some memories when we had a guest over to stay. <em>Worms</em> was one of those games we&#8217;d both played when it was new and became instantly hooked. Amazing to think that it was released almost a decade ago. At the time of its release, most games needed a bit of memory tinkering to work properly, and although I don&#8217;t remember now whether <em>Worms</em> was one of them, getting the game to run under a modern operating system was similarly tricky. To that end I thought I&#8217;d write a little guide showing how we managed to get it running.</p>
<h2><span id="more-613"></span>Basic tools</h2>
<p>For simplicity we used <a title="D-Fend Reloaded" href="http://dfendreloaded.sourceforge.net/">D-Fend Reloaded</a>, a handy graphical frontend for <a title="DOSBox, a x86 emulator with DOS" href="http://www.dosbox.com/">DOSBox</a>. This emulates the DOS environment that allows <em>Worms</em> to run exactly as it did when it was released. The installation should be pretty straightforward, simply download and run the latest installer package.</p>
<h2>Installing the game</h2>
<p>Depending on your source, the game itself will need to be installed. It may be possible to find this game on abandonware sites, or lurking elsewhere in the tubes, but I&#8217;ll assume you have the game on CD.</p>
<ol>
<li>Launch D-Fend Reloaded.</li>
<li>In the window which pops up, double-click the entry &#8220;DOSBox DOS&#8221;. You should be presented with a classic C:\&gt; DOS prompt.</li>
<li>Enter the following commands, replacing &#8220;d:&#8221; with the drive letter your CD is loaded in:
<pre>mkdir WORMS
mount d d:\
d:\
install</pre>
</li>
<li>This should run the <em>Worms</em> install programme. Install the game, ensuring to choose C:\WORMS as the installation target.</li>
</ol>
<div id="attachment_626" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.amindatplay.eu/wp-content/uploads/2009/04/dosboxj.jpg" rel="shadowbox[post-613];player=img;"><img class="size-medium wp-image-626" title="DOSBox" src="http://www.amindatplay.eu/wp-content/uploads/2009/04/dosboxj-300x200.jpg" alt="Install the game via DOSBox" width="300" height="200" /></a><p class="wp-caption-text">Install the game via DOSBox</p></div>
<h2>Setting up</h2>
<p>Assuming the previous stage completed successfully, you now only need to set up <em>Worms</em> in D-Fend Reloaded.</p>
<ol>
<li>Press F3, or select <strong>Add &#8211;&gt; Add with wizard&#8230;</strong></li>
<li>In the ensuing guide, select <strong>DOSBox</strong> if it isn&#8217;t already highlighted, and click <strong>Next</strong>.</li>
<li>Select the programme to be run (normally .\VirtualHD\WORMS\WORMS.BAT) and optionally the setup programme (this will depend on your version of the game) and click <strong>Next</strong>.</li>
<li>The programme should automatically choose a template that matches your game (either <em>Worms</em> or <em>Worms Plus</em>). If this isn&#8217;t the case, you can choose one of these templates from under the <strong>Use user-defined auto setup template</strong> list. Click <strong>Next</strong>.</li>
<li>The next screen simply contains details of the game and how it will be displayed in the D-Fend menu. Alter these if you wish, otherwise click <strong>Next</strong>.</li>
<li>The final screen should list the drives mounted by DOSBox when the game is run. Currently this should only include .\VirtualHD as the C drive, but we also need to mount the CD. Click <strong>Add&#8230;</strong> and in the following window change the <strong>Type</strong> to <strong>CD-drive</strong> and select the root of your optical drive as the <strong>Folder for mounting</strong>. The <strong>Drive letter</strong> should be D and the <strong>Label</strong> can be WORMS or anything else for that matter. Click <strong>Ok</strong>.</li>
<li>Before closing this wizard, tick the box labelled <strong>Open profile editor when wizard closes</strong>, and then click <strong>Ok</strong>.</li>
<li>For some reason, the sound is disabled by default, so in this final menu, we need to select <strong>Sound</strong> and then tick the box <strong>Activate sound</strong>. Click <strong>Ok</strong>.</li>
</ol>
<div id="attachment_625" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.amindatplay.eu/wp-content/uploads/2009/04/dfendworms.jpg" rel="shadowbox[post-613];player=img;"><img class="size-medium wp-image-625" title="D-Fend Worms" src="http://www.amindatplay.eu/wp-content/uploads/2009/04/dfendworms-300x176.jpg" alt="Worms listed in D-Fend Reloaded" width="300" height="176" /></a><p class="wp-caption-text">Worms listed in D-Fend Reloaded</p></div>
<h2>Play</h2>
<p>There should now be a second entry in the D-Fend menu in addition to DOSBox, which should run the game in virtually all its former glory! We still ran into a few problems with our version, namely that the intro FMV sequence had to be skipped (by pressing S when prompted) and the few little FMV sequences in the game itself ran extremely jerkily, and were better off being by-passed altogether (pressing Escape). More disappointingly, the CD music refused to play, an ingredient sorely missed! Otherwise, the game failed to disappoint any of those expectations heaped upon us by nostalgia.</p>
<div id="attachment_614" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.amindatplay.eu/wp-content/uploads/2009/04/worms-menu.jpg" rel="shadowbox[post-613];player=img;"><img class="size-medium wp-image-614" title="Worms Menu Screen" src="http://www.amindatplay.eu/wp-content/uploads/2009/04/worms-menu-300x202.jpg" alt="Worms Menu Screen" width="300" height="202" /></a><p class="wp-caption-text">Worms menu screen</p></div>
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		<title>Wireless for the masses</title>
		<link>http://www.amindatplay.eu/2008/12/15/wireless-for-the-masses/</link>
		<comments>http://www.amindatplay.eu/2008/12/15/wireless-for-the-masses/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 02:28:38 +0000</pubDate>
		<dc:creator>Fips</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[fon]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://www.amindatplay.eu/?p=348</guid>
		<description><![CDATA[In the last year, I heard how Dublin City Council had given up on plans to run a free, city-wide wireless Internet programme on the grounds that it was against EU regulations, anti-competitive and bad for the consumer. As Ireland currently has some of the slowest and most expensive broadband options available in Europe, it [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_437" class="wp-caption alignright" style="width: 310px"><a href="http://www.amindatplay.eu/wp-content/uploads/2008/12/free-wireless.gif" rel="shadowbox[post-348];player=img;"><img class="size-medium wp-image-437" title="Free Wireless" src="http://www.amindatplay.eu/wp-content/uploads/2008/12/free-wireless-300x186.gif" alt="Free Wireless" width="300" height="186" /></a><p class="wp-caption-text">Free hotspots in your area?</p></div>
<p>In the last year, I heard how Dublin City Council had given up on plans to run a free, city-wide wireless Internet programme on the grounds that it was against EU regulations, anti-competitive and bad for the consumer. As Ireland currently has some of the slowest and most expensive broadband options available in Europe, it seems obvious how the consumer will benefit from having to continue paying for their poor services. But there could be a nicer alternative to centralised WiFi.  In a post much earlier this year, <a title="Schneier on Security: My Open Wireless Network" href="http://www.schneier.com/blog/archives/2008/01/my_open_wireles.html" target="_blank">Bruce Schneier</a> generated a lot of debate when he claimed he leaves his wireless network open and unprotected for just about anyone to use. This he considers a common courtesy, and whilst acknowledging the risks, considers them to be largely inflated. As many of the people commenting on his article or reporting about it elsewhere point out, there are risks involved, and as far as many of the people in authority are concerned, his common courtesy leaves him much more culpable. Many ISPs stipulate that sharing a connection in this manner would be a breach of contract, and from a legal perspective infringements undertaken by someone piggybacking the network could result in a rather unwelcome investigation for the owner.  <span id="more-348"></span>Needless to say, much of what Schneier writes makes sense. Wireless protection, like most forms of security, can only really be seen as a form of prevention. If someone were to hack his protected network and then carry out their nefarious activities, from a legal standpoint would his defense be any the stronger? ISPs may demand their customers run protected wireless networks, but at what level should we consider a network secure? I&#8217;ve been in places where the wireless was only secured by WEP, and even making the owner aware of its deficiencies only resulted in a shrug or a blank look. As is the case with many technologies, wireless was developed and put to market as soon as possible, and security concerns are only dealt with as and when they appear. It should be given a higher priority, and as Schneier points out, if a user intends to use his laptop on other open networks, such as those often provided to customers in airports, hotels, universities or cafés, a far more dangerous prospect as far as network security is concerned, it makes sense for that security to start at home.  There are however several downsides to Schneier&#8217;s argument. From a security perspective, one of the first rules is always to present as small and undesirable a target as possible. Leaving a wireless connection open certainly allows would-be hackers an easier point of access, and raises its profile. Also, should the network be in a densely populated area, the amount of network piggybacking could quickly become an issue, to the extent that there could be extra charges or a reduction of service quality from the ISP. Furthermore, it is entirely plausible that users stealing bandwidth could <a title="Man arrested for hopping on to home Wi-Fi network | InfoWorld | News | 2005-07-07 | By Stephen Lawson, IDG News Service" href="http://www.infoworld.com/article/05/07/07/HNwifiarrest_1.html" target="_blank">find themselves charged</a>, with the sensible argument running that even if someone leaves their door unlocked, walking in and stealing the TV would still be considered theft (even if the insurance company would term it negligence). Ultimately, whilst Schneier opens his network up to people in good faith, this could cause problems for people who aren&#8217;t security minded, or even for those thinking of using such open networks.  Whilst a number of people have come up with their own solutions to the issue (such as putting a telephone number as the network&#8217;s SSID and giving people access if they should call), <a title="FON" href="http://www.fon.com/" target="_blank">FON</a> have turned it into something of a business model. Essentially, the system relies on users signing up to allow their connections to be shared with other FON members. An entirely distinct wireless network is enabled which any FON member can access using their details to gain Internet access. In return, members can earn some money if people pay to access the Internet through their access point, and of course have the benefit of being able to use other FON members&#8217; connections when they are on the move. The <a title="FON Maps" href="http://maps.fon.com/" target="_blank">FON map</a> shows just where those hotspots are, and there&#8217;s already quite a surprising amount of coverage in some areas. In the UK it seems that FON has made a partnership with the leading broadband supplier BT, who would sell access to the Internet via the FON network. The interesting corollary of this of course is that BT will thus derive some revenue from the reselling of its rivals&#8217; bandwidth (which may already have been purchased from BT).  Personally I would consider running an open network in principle, but for a few minor problems. The first is that this building is so adequately wired that the wireless option on the router serves little purpose except when the occasional guest prefers to use it, otherwise the wireless is disabled. More troublesome is the fact that since our broadband provider limits our monthly usage, it could easily be considered an expense to run an open wireless network should anyone feel obliged to download vast amounts of data over it. Furthermore if anyone were to be leeching bandwidth it would make things like VoIP calls or online gaming a painful experience. These two problems could easily be stymied by keeping an eye out for potential abuse, or more logically by simply locking down the &#8216;public&#8217; wireless access to ensure that bandwidth is both limited and given the lowest QoS priority. After all, I see the greatest benefit for users of public WiFi in being able to check emails and do some idle surfing on the go, not downloading the latest linux ISO images or streaming movies from their favourite website. But the most important deterrent for me personally has to be the fact that even our nearest neighbours probably live outside of WiFi range, so unless a horde of people turned up on our road to use our wireless from their cars, they might as well come in and get plugged in properly and have a cup of tea to go with it!  Schneier&#8217;s comments are very reminiscent of the claims Jeremy Clarkson made earlier in the year about the lack of danger presented by bank details being readily available, after another monumental data loss by a government department. To prove his lack of concern, Clarkson had published his own bank details and made it clear how easy it would be to find his address. Unfortunately for him, someone did indeed take up the gauntlet and <a title="BBC NEWS | Entertainment | Clarkson stung after bank prank" href="http://news.bbc.co.uk/1/hi/entertainment/7174760.stm" target="_blank">set up a Direct Debit payment</a> to charity Diabetes UK using precisely those details. At least to date I&#8217;m unaware of the same type of thing happening to Schneier, but the wager has been made.</p>
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		<title>Dealing with spam</title>
		<link>http://www.amindatplay.eu/2008/09/18/dealing-with-spam/</link>
		<comments>http://www.amindatplay.eu/2008/09/18/dealing-with-spam/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 17:19:24 +0000</pubDate>
		<dc:creator>Fips</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Pet hates]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Web]]></category>
		<category><![CDATA[akismet]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[spam]]></category>

		<guid isPermaLink="false">http://www.amindatplay.eu/?p=224</guid>
		<description><![CDATA[If there&#8217;s one jargon term that every user new to the Internet soon becomes acquainted with, spam must near the top of the list. Its prevalence and virtual ubiquity through many forms of online communication have generated miniature industries devoted to dealing with it, and the science of spam detection, prevention and treatment almost resembles [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amindatplay.eu/wp-content/uploads/2008/09/spam11.gif" rel="shadowbox[post-224];player=img;"><img class="alignright size-full wp-image-226" style="float: right;" title="Spam" src="http://www.amindatplay.eu/wp-content/uploads/2008/09/spam11.gif" alt="" width="250" height="250" /></a></p>
<p style="text-align: left;">If there&#8217;s one jargon term that every user new to the Internet soon becomes acquainted with, spam must near the top of the list. Its prevalence and virtual ubiquity through many forms of online communication have generated miniature industries devoted to dealing with it, and the science of spam detection, prevention and treatment almost resembles the tactical skirmishes of biological immune systems.</p>
<p style="text-align: left;">Spam exists in many forms, from bogus guestbook entries to elaborate instant messaging robots, but the variety which prompted this post was that classic form &#8211; unsolicited email. The level of penetration of spam illustrates itself in the number of systems put in place to combat it as standard on the vast majority of websites, including of course authentication emails and the ever evolving captcha. I use a small combination of plugins on this blog to block out most of the spam, and given the extreme sparcity of genuine comments, the potential for inconvenient &#8216;false positives&#8217; is rather slim. Nevertheless, even the cursory inspection I tend to make over Akismet&#8217;s latest haul becomes tiresome for all the size of this blog &#8211; spam comments to date outnumber genuine ones by a factor of almost 500 (and that only counts those caught and tallied by Akismet). Quite how larger, more popular blogs deal with searching for false positives, I don&#8217;t know, but the task must be fairly time-consuming.<span id="more-224"></span></p>
<p style="text-align: left;">Yet even that abysmal ratio sometimes seems quite congenial next to the level of email spam I receive in its current state. Whilst the common techniques for filtering out spam emails have fairly high success ratios, the constantly evolving battle with the Bayesian filter can never ultimately separate emails, black and white, and sifting through the gray matter can be a painful experience, particularly when searching for unexpected false positives. Indeed with some of my emails going through multiple filters (before finally ending up in a Thunderbird client and getting filtered once more), I begin to wonder many emails have simply drifted away in that black sea of jetsam.</p>
<p style="text-align: left;">The problems of course don&#8217;t stop there. In recent days I have been reminded of another serious gripe, when my inbox was flooded with bounced messages, evidence that my address was being used by spammers (and many of those were filtered as spam on account of their message contents, despite technically being genuine messages). Since very few strings at the associated domain are actually received by anybody, it stands that the deluge represents merely the tip of the melting iceberg. There are many tips out there to stop spammers from harvesting your email address, but very few to prevent them using it to spoof messages elsewhere (and even to yourself). The most common piece of advise is simply to wait it out &#8211; eventually the spammers move on and utilise a new address, and indeed the bounced messages seem to come in waves.</p>
<p style="text-align: left;">One of the methods used to reduce spam that was highlighted through these bounced messages is Sender Address Verification. As covered by <a title="CircleID &gt;&gt; Sender Address Verification" href="http://www.circleid.com/posts/sender_address_verification_solving_the_spam_crisis/" target="_blank">this post</a>, the method requires people sending email to an address for the first time to verify their authenticity by fulfilling a certain task explained in an automated email reply, before the message (and future messages) may be delivered to the recipient. This bears some resemblence to the automated email verification sent out by many only accounts. However, it is not without its weaknesses. After all, spam sent via spoofed, verified emails will still be delivered as genuine messages, and the potential for spammers to find methods to fulfil the authentication tasks is all too clear from the variety of methods already deployed to crack online captchas.</p>
<p style="text-align: left;">Ultimately I&#8217;m reduced to dealing with spam in the usual manner, relying on filters to do the heavy work and leaving me to occasionally label those messages not picked up, whilst occasionally doing my own filtering for false positives (and burying my head in the sand every time my addresses come up for spoofing duties).</p>
<p style="text-align: left;">How do others combat the spam plague? Are there other methods commonly available that I&#8217;m overlooking? And do people consider the possibility of false positives a necessary evil in the war against spam?</p>
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		<title>Skype for Oldies</title>
		<link>http://www.amindatplay.eu/2007/07/28/skype-for-oldies/</link>
		<comments>http://www.amindatplay.eu/2007/07/28/skype-for-oldies/#comments</comments>
		<pubDate>Sat, 28 Jul 2007 01:12:31 +0000</pubDate>
		<dc:creator>Fips</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[knoppix]]></category>
		<category><![CDATA[skype]]></category>

		<guid isPermaLink="false">http://www.amindatplay.eu/2007/07/28/skype-for-oldies/</guid>
		<description><![CDATA[There are times when I wonder how I ever survived without Knoppix as a tool for fixing PC problems on the fly. And give someone a CD and some basic instructions, and you can soon have a live terminal up ready to fix a whole host of problems. Yet I find being able to talk [...]]]></description>
			<content:encoded><![CDATA[<p>There are times when I wonder how I ever survived without Knoppix as a tool for fixing PC problems on the fly. And give someone a CD and some basic instructions, and you can soon have a live terminal up ready to fix a whole host of problems. Yet I find being able to talk to the person on the other end often vital for solving problems, and more importantly, it can be a reassurance for when you make a cock up!</p>
<p>Normally I just install the latest version of Skype, sadly however the latest Skype 1.4 beta doesn&#8217;t work on Knoppix 5.1.1, and owing to legal issues previous versions have been pulled and replaced. Skype are prevented them hosting these prior releases, which meant I had to dig around a bit before I could find a copy of <a title="Ubuntu Skype 1.3" href="http://ubuntu.oss-hcm.gov.vn/ubuntu/pool/extras/s/skype/skype_debian-1.3.0.53-1_i386.deb" target="_blank" class="broken_link">Skype 1.3</a>, packaged for Ubuntu. Download this .deb package, and then run the usual command as root:</p>
<p><code>dpkg -i skype_debian-1.3.0.53-1_i386.deb</code></p>
<p>Voilà!</p>
]]></content:encoded>
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		<title>Problem installing Altiris SVS</title>
		<link>http://www.amindatplay.eu/2007/04/08/problem-installing-altiris-svs/</link>
		<comments>http://www.amindatplay.eu/2007/04/08/problem-installing-altiris-svs/#comments</comments>
		<pubDate>Sun, 08 Apr 2007 13:02:22 +0000</pubDate>
		<dc:creator>Fips</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[altiris svs]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.amindatplay.eu/2007/04/08/problem-installing-altiris-svs/</guid>
		<description><![CDATA[After reading a review over at freewaregenius.com, I thought I&#8217;d check out this neat little program, free for personal use. It offers a way to install programs as a &#8216;layer&#8217; on your system, transparently noting all changes and additions made in the installation, and enabling you to turn this layer on or off, or seamlessly [...]]]></description>
			<content:encoded><![CDATA[<p>After reading a <a href="http://www.freewaregenius.com/2007/02/19/altiris-svs/" title="freewaregenius.com review of Altiris SVS" target="_blank">review</a> over at freewaregenius.com, I thought I&#8217;d check out this neat little program, free for personal use. It offers a way to install programs as a &#8216;layer&#8217; on your system, transparently noting all changes and additions made in the installation, and enabling you to turn this layer on or off, or seamlessly delete it without worry. Although not limited to creating layers for installations, this would seem the perfect solution for people who wish to try out different versions of a software package without them interfering with one another, or simply test out some software without the hastle of worrying if its installer left anything behind.</p>
<p>However, I came across a problem during the installation that seems, ironically, to be caused by things being left behind. The installer would fail and blurt:</p>
<blockquote><p>There are file operations pending on this machine. The machine should be restarted, and setup can be run again.</p></blockquote>
<p>Whilst a reboot <em>should</em> fix the problem, this was not the case for me. Your natural recourse to a problem like this might be to delete everything in your <strong>C:\Documents and Settings\your username\Local Settings\Temp</strong> folder, as detailed <a href="http://shakalaca.wordpress.com/2006/03/29/軟體安裝失敗的解決方法/" title="軟體安裝失敗的解決方法 (Failed software installation)" target="_blank">here</a> (in Chinese), however this brought no joy. Instead, some erroneous registry entry was to blame.<sup>1</sup> The solution is to delete the entries and restart, thus:</p>
<ol>
<li>Click <strong>Start</strong> &gt; <strong>Run&#8230;</strong> and then type <em>regedit</em>.</li>
<li>Find the following branch in the registry <strong>HKEY_LOCAL_MACHINE</strong><em>\</em><strong>SYSTEM</strong><em>\</em><strong>CurrentControlSet</strong><em>\</em><strong>Control</strong><em>\</em><strong>Session Manager</strong>.</li>
<li>Double-click the <strong>PendingFileRenameOperations</strong> entry.</li>
<li>Delete any entries and click <strong>OK</strong>.</li>
<li>Close the registry editor and restart the computer.</li>
<li>Run the installer again.</li>
</ol>
<p>If this does not work, another solution would be to export the above registry branch, delete the <strong>PendingFileRenameOperations</strong> registry entry altogether, run the installer, and then reimport the saved file.</p>
<ol class="footnotes"><li id="footnote_0_111" class="footnote">Note that these entries are probably only erroneous if they are still present after restarting Windows. Ensure this is the case.</li></ol>]]></content:encoded>
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		<title>Deletion ext3dents</title>
		<link>http://www.amindatplay.eu/2007/02/22/deletion-ext3dents/</link>
		<comments>http://www.amindatplay.eu/2007/02/22/deletion-ext3dents/#comments</comments>
		<pubDate>Thu, 22 Feb 2007 08:02:28 +0000</pubDate>
		<dc:creator>Fips</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[ext3]]></category>

		<guid isPermaLink="false">http://www.amindatplay.eu/2007/02/22/deletion-ext3dents/</guid>
		<description><![CDATA[Talk about learning the hard way! Accidentally deleting files on an ext3 partition is not quite so the reversible process it was on ext2, as explained here.]]></description>
			<content:encoded><![CDATA[<p>Talk about learning the hard way! Accidentally deleting files on an ext3 partition is not quite so the reversible process it was on ext2, as explained <a href="http://batleth.sapienti-sat.org/projects/FAQs/ext3-faq.html">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>LCD monitor lifespan saved by customer services</title>
		<link>http://www.amindatplay.eu/2006/07/28/lcd-monitor-lifespan-saved-by-customer-services/</link>
		<comments>http://www.amindatplay.eu/2006/07/28/lcd-monitor-lifespan-saved-by-customer-services/#comments</comments>
		<pubDate>Fri, 28 Jul 2006 16:00:30 +0000</pubDate>
		<dc:creator>Fips</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[consumer rights]]></category>

		<guid isPermaLink="false">http://www.amindatplay.eu/?p=13</guid>
		<description><![CDATA[Searching the Internet for a comparison of CRT and LCD monitors will soon find numerous assertions that the lifespan of an LCD monitor exceeds that of a CRT. Just take one such example from Matrox Graphics&#8217; website: Longer monitor lifespan: Generally, LCD monitors last longer than CRTs. A typical LCD lifespan is 50,000 hours of [...]]]></description>
			<content:encoded><![CDATA[<p><img width="200" height="228" align="left" alt="iiyama ProLite E435S-B" id="image22" title="iiyama ProLite E435S-B" src="http://www.amindatplay.eu/wp-content/uploads/2006/07/iiyamaprolite.jpg" />Searching the Internet for a comparison of CRT and LCD monitors will soon find numerous assertions that the lifespan of an LCD monitor exceeds that of a CRT. Just take one such example from <a title="Matrox Graphics LCD vs CRT" href="http://www.matrox.com/mga/workstation/3dws/products/digital_analog.cfm" class="broken_link">Matrox Graphics&#8217; website</a>:</p>
<p><em><font size="2" face="Arial, Helvetica"><strong>Longer monitor lifespan:</strong> Generally, LCD monitors last longer than CRTs. A typical        LCD lifespan is 50,000 hours of use compared to 15,000 to 25,000 for a CRT. A longer monitor lifespan can provide a better return on investment.</font> </em></p>
<p>There we have it, a rationalising argument for purchasing the more expensive LCD model. Indeed that 50,000 hours works out to be almost 20 years at 8 hours a day, quite an impressive statement. In my experience, aside from those which fail unnecessarily early (and usually, therefore, still under warranty), a CRT monitor usually lasts a long time indeed, and to claim that LCDs are expected to outlive these by anything up to 3 times as much on average would certainly make them worth the extra cost.</p>
<p>Sadly, however, this has not been the case. The first LCD I purchased failed 12 months out of warranty, whilst my mother&#8217;s failed with 12 months coverage to run. Of course it appears that when an LCD monitor fails, there is no working around it. CRTs gradually lose their sharpness or fade in luminance, which obviously becomes a problem at some point depending on what the monitor is used for, but does not make the monitor unusable for certain functions and short periods of time (indeed, one might even see the benefits of a bit of free anti-aliasing). The LCD monitors on the other hand had no such gradual decline; the first, an Eizo FlexScan L365, suddenly failed outright refusing to power on; the other, an iiyama ProLite E435S-B eventually stopped producing any blue colours, resulting in an increasingly irritating pink-tinged display.</p>
<p>But this is where credit must be given to the customer support services of both of these companies. iiyama&#8217;s monitor was covered by 3 years&#8217; warranty, and true to the agreement a replacement was sent, the old monitor taken away for repair or disassembling. Simple, no hastle, and a fresh display within a week of the problem being reported. The case of the Eizo monitor is a little more complicated as it was out of warranty when the fault developed. Of course without being able to even turn it on, the problem went undiagnosed until it could be returned to base. An estimate of £75 + VAT was offered to fix the monitor and return it, with us being given the option of cancelling it should the repair turn out to require a more expensive part. Given the monitor&#8217;s quality, and the fact that the price was very reasonable to at least save on waste, it was sent back. In the end, however, Eizo deemed the faulty part to be so small as to not be worth charging for, and the monitor was repaired and sent back without charge. And all this out of warranty!</p>
<p>Ultimately the lifespan of LCD monitors has yet to be properly tested, and it will only be in coming years whether we find the initial estimates to be accurate or not, as many of the original buyers of LCD monitors may already upgraded to take advantage of improvements in refresh rates and contrast ratios, not to mention falling prices and larger screens. Nevertheless, we can rest assured that if companies are willing to offer the kind of customer support seen here, our investments may go the distance, even if the monitors don&#8217;t.</p>
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