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Phantoms in the Brain

Phantoms in the Brain

In Phantoms in the Brain, V. S. Ramachandran has attempted to emulate the forebears he cites in the Preface, who inspired him to write science that is both informative and interesting to the general reading public. In this he has certainly succeeded, his style is highly approachable, and the content not only comprises interesting tidbits, but wholly thought-provoking suggestions and analyses. I picked up Phantoms in the Brain on the basis of a recommendation from a friend more involved in the scientific fold than I am, yet found the book to be readily accessible to these with even only a meagre understanding of the way our brains function.

The book is for the most part concerned with the fundamental inner workings of the brain revealed to us through curiously specific medical conditions, often brought about by severe physical traumas such as strokes. Some of the findings are, perhaps, fairly well known by now, yet I’ve no doubt that many will still be quite shocking to most readers. However, Ramachandran keeps the presentation of both old and new findings fresh, in his natural inquisitive approach to each individual problem. His curiosity and novel attitude in dealing with many of these strange rarities of medical science at times remind one of the naïve questioning of a young child, who by approaching problems from altogether unexpected angles can come up with profound thoughts and solutions that would not normally strike an adult.

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Power Grid

Power Grid is a simple, business game for two to six players, in which participants compete to buy power plants, the fuels to run them, and then build networks to sell their generated electricity over. In turn, the profits from electricity sales are used to build newer, improved plants, supplying more electricity, stockpile resources, earning greater profits, with a winner eventually determined on who supplies the most consumers.

The gaming elements are simple enough that the rule booklet, which is clearly written, can be read through and understood virtually in its entirety immediately before play. Each turn of the game runs through four phases. Firstly, power plants are bought at auction, each player proffering an available plant in turn, with the plant going to the highest bidder. Purchased plants are replaced from a visible ‘futures market’, allowing players to plan ahead with their bids. The second stage involves buying raw materials from the market. Each plant produces energy from one of five sources: coal, oil, garbage, nuclear or renewable. The latter plants require no raw materials at all and are oft hardest fought over at auction. The other fuels become increasingly expensive as supply dwindles, forcing players to either diversify their sources, or stockpile for future shortages. The third phase has players building an electricity network to supply power to their consumers. The network costs are based on proximity, and as players can only initially build in unoccupied cities, good initial placement can be a crucial factor. The final phase of the game is called the ‘bureaucracy’ phase, dealing with the supply of electricity (and thus generating profits), and various bits of setup to keep the game flowing.

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1001 Books To Read Before You Die

This is one the larger circulars out there, of a fairly arbitrary list of books to read. The source is a title of the same name that appeared in print, edited by Peter Boxall. It’s not a particularly bad selection, and with any such list it would be impossible to please everybody, but I think it is fair to say that the more recent decades were rather over-represented (in particular 70 books from the 2000s, despite the book only being published in 2006). However, the list does make a good starting point, and it’s nice to see Miss Rowling’s works were conspicuous only by their absence — just such a shame that the price to pay was that of excluding all children’s literature.

As for getting through the list, I doubt very much if I’ll even read 1001 books before I die, let alone fiction books, or the particular ones from this list. However, I have ticked off a few titles already, and no doubt as many of them coincide with titles on my reading list I’ll be able to whittle the list down a little further. Titles I’ve read to date are in bold.

Last update: 31st December, 2011

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Playing the game

Risk

It’s about coming up to another one of those birthday events soon, the kind where you get together with a few close friends, have a meal, a few beers, perhaps watch a movie, before whiling away the rest of evening playing a board game. And as it’s in the UK, you only need a few guesses before you’ll stumble upon which game that will be.

Now I don’t claim to be any kind of expert in the field of board games, but that serious lack of diversity in most UK households makes most games evenings feel like you’re stuck in the same old rut again. Take a look at Wikipedia’s list of popular games, and you might see what I mean. Ignoring those that aren’t easily or commonly played in groups, there’s Cluedo, Monopoly, Risk, and Trivial Pursuit. And let’s face it, if a household has anything, it’s probably one of those. Of course, there’s plenty of fun to be had there, but to be honest there just isn’t enough variety in what’s usually available.

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Return to Team Fortress

Team Fortress 2After playing Valve’s last flagship multiplayer game, Team Fortress 2, on and off over the past year, I’ve had some of my initial thoughts change since my post earlier this year. A raft of modifications, patches and packs have tweaked the game’s dynamics and bolstered its features such that the game now exudes a certain amount more polish than previously. My earlier speculation that Valve would not have the time (or eventually the inclination) to produce ‘service packs’ for that other classes in the game, after the length of time the original Medic pack took to be released, seems to have been disproved, with two further releases in the intervening period. These packs not only added achievements and unlockable weapons to two further classes, the Pyro and the Heavy, but also added extra game modes and maps.

I had originally written this post, long lingering in the limbo of the drafts bin, pointing out a number of weaknesses with the game as it stood. The most recent patch has done much to address those problems, and is a welcome and rather unexpected update, given Valve had denied there would be any releases for Team Fortress 2 until 2009 on account of the amount of work going into their latest release, Left 4 Dead. I’ve gone through and added some comments or changes where necessary, to reflect the recent update, though on the whole this post retains its original state.
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The cost of reading

Costly pile

As an avid reader, it often occurs to me just how second-hand book retailers manage to turn a profit. Even assuming the raw stock can be acquired at very little cost, the vast majority of books can go unsold almost indefinitely, all the while occupying shelf or storage space that costs money to maintain. I read somewhere that on average a second-hand bookseller can expect a third of his stock to be sold within six months, another third to be sold on an indefinite timescale, and the final third to simply go unsold. Obviously this has a knockon effect where turnover is slow. On a recent trip to Wigtown, Scotland’s National Book Town, I came across plenty of bookstores that clearly have to elevate prices to remain profitable. No doubt in their case, the annual book festival and holiday season are a major source of revenue that would otherwise cause most to close their doors in an otherwise small and overcrowded market ecosystem.

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Indiana Jones and the Kingdom of the Crystal Skull

The Indiana Jones saga was complete. He had trumped the Nazis, saved his father’s life, solved one of the greatest archaeological mysteries, and ridden off into the sunset with his companions. At least, until now. The recent spate of late-coming sequels and series restarts no doubt to a large extent prompted Indy’s return to the silver screen, and whilst this is no bad thing by itself, it does however spoil the rather nice ending to the previous series finale Indiana Jones & The Last Crusade. Although Sean Connery declined to come out of retirement for the film, the late Denholm Elliott sadly missed, and there being no part for John Rhys-Davies, the film’s still alluring combination of George Lucas, Steven Spielberg, John Williams and Harrison Ford will no doubt kick this film to the top of the box office. The problem is that the potential for disappointment runs almost as high as it did for Lucas’ own Star Wars Episode 1: The Phantom Menace, and one imagines that The Crystal Skull will only suffer as a result.

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